On top of that, it also simplifies the building system and allows users to create livable places that are much more nuanced and detailed, with a lot less time and effort compared to the default method. It even includes a progression and rewards system, as well as points out interesting settlers in the area. This can be done in different areas of the settlement and each of the settler NPCs can be assigned to this task, as if you are playing a Fallout 4 version of The Sims in-game, hence the mod title. This mod allows users to build zone objects that tell the settlers what type of buildings to create. That is where the mod called Sim Settlements comes in.
The problem is for as much time as one can spend building a settlement, the stock building mechanics in the game are not exactly the smoothest, flexible or as rewarding as it could be. As anyone who has played Fallout 4 knows, building settlements can be as much fun as going around and shooting people in the Wastelands of Boston.